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Fellow Humans

Felix Hunter Green
17/11/2025

Present Tense

In May 2024, the Lithuanian artist Benediktas Gylys installed a portal between Dublin and New York. In this article, Felix Hunter Green explores how the portal (the third of its kind at the time) introduced a new form of present tense, a remote urbanism, to the fabric of North Earl Street.

Ipswich by day, as seen in the Dublin Portal. Image Credit: Felix Hunter Green

There is generosity in this goal. While Gylys may be operating from an idealised stratospheric viewpoint, the installations themselves are nevertheless embroiled in the fabric of urban life...

Effectively a continuous zoom call encased in a three-metre tall stone frame, the portal arrived with a promise of diasporic fraternity and a message of shared humanity borne out of access to the same ‘liveness’. The project is regularly described by Gylys in profoundly optimistic, even techno-utopian terms: ‘I felt a deep need to counter polarising ideas and to communicate that the only way for us to continue our journey on this beautiful spaceship called Earth is together’, and later as ‘The addition of the Portal in Philadelphia is an exciting step forward in our mission to build a bridge to a united planet’. [1] This sci-fi language of ‘spaceships’ and ‘missions’ – that suffuses all publicity released by Portals Organization – seems to reveal that for Gylys, the specific urban contexts in which the portals are located are secondary in importance to the fact that cities have dense populations, and can therefore bring a maximum number of ‘fellow humans’ into remote contact.

There is generosity in this goal. While Gylys may be operating from an idealised stratospheric viewpoint, the installations themselves are nevertheless embroiled in the fabric of urban life – in the politics of real estate, and bear witness to the endlessly contingent cityscapes they exist within. [2] Insofar as they present an image that is truly ‘live’, they live among us.

In fact, their circular viewport, coupled with their stationary nature, means that the portals share something of a cultural lineage with a much older technology of civic novelty: the camera obscura. Particularly the popular Eighteenth-Century camera obscurae that were built to be public attractions on high vantage points in cities like Bristol or Edinburgh. When spending time with the images cast by both, the presence of a hypnotic and uncanny liveness – an endless, voyeuristic potentiality – can make it difficult to look away for fear of missing something.

A view of Edinburgh Castle from the Camera Obscura in Castlehill. Image Credit: edinburghcameraobscura.wordpress.com

The portals differ from these darkened rooms however, because unlike the rarefied, sanitised views offered by these constructions they address the street at just above eye-level. In Skyline: The Narcissistic City, cultural historian Hubert Damisch outlines a divergence in the historical representation of urban space between ‘birds-eye-view’ depictions and maps that abstract and seek to rationalise cities – ‘Does the city remain “real” when considered from such distances [...]’ – and street-level depictions that present urban space as lived, contingent, and personal. [3] Damisch argues that the perspective techniques used by the painters Canaletto and Brunelleschi to produce realistic veduta paintings imply and demand a subject. [4] Veduta means ‘view’ in Italian, and there is no view without a viewer.

Camera obscurae are distinctive today for their relative stability. Unlike ubiquitous jittery smartphone video feeds, a camera obscura will generally remain still, allowing the world outside to move silently past within its static frame. A decision therefore needs to be made about what its aperture should be trained on. Will there be enough movement and visual interest from this or that vantage point? There is a politics of performative urban representation implied in this decision. What kind of scene, what view of ourselves and of our space justifies the building of a camera obscura? A similar value judgement applies to each portal.

Many Dubliners were initially bemused and apprehensive at the choice of location on North Earl Street. Sitting in the afternoon shadow of The Spire, and across the road from the GPO, it is placed in a historically significant part of the city, but also an area – ‘D1’ – that is notorious among locals for its high concentration of social issues. There was much talk at the time of; ‘why we can’t have nice things’, and the early weeks of the portal saw enough of what was deemed inappropriate behaviour from both cities to generate a viral international interest in the portal, and a temporary suspension of its video feed.

'RIP THE PORTAL, 8th - 14th May 2024, SORRY WE MOONED YOU'. Image Credit: Felix Hunter Green

It is significant that it was placed in the heart of D1, rather than an alternative, more predictable cultural hotspot. Since its installation planters have been placed immediately in front of the screen, to create distance between the portal and the crowd, and the steady stream of visitors to the portal appears to be bringing a form of passive communal surveillance to the street, along with bringing custom to the area. Regardless of the location choice however, the important thing is that the portal greets us where life happens, at street level, rather than from on high. For this reason, and despite its sci-fi billing, it enacts a useful resistance to a pervasive trend in tech ideology to operate inter-planetarily, agelessly, and it ends up doing something simple – it enables eye-contact.

Dublin at night as seen in the Ipswich Portal. Image Credit: Felix Hunter Green

15 minutes beside the Dublin Portal, late October 2025  – Observational Text by the Author

We’re looking at a street-level view of somewhere in the UK.

        A woman in a black knee-length jacket does a shimmy dance in the centre of the circular frame while a group of tourists film her from our side.

Someone is on their phone waving into the screen, someone on screen – also on a phone – waves back.

       We’re in Poland. But this camera angle seems to be more buildings than pavement and there’s no one in view.

       Then, suddenly, we’re in Lithuania. An empty square, wet cobblestones and white street lines stretch off towards a grand seeming civic building.

There must be more than twenty people gathered here in the rain at this point, James Joyce’s hat and glasses standing only just taller than the cluster of black umbrellas.

       The square is still empty, a man with a dog on a lead walks through the centre of the frame from left to right.

       A young woman and man emerge from the bottom of the frame and turn to us while on the go, waving their bound umbrellas at us as if afraid of appearing rude.

It feels like we should see ourselves on the screen, as if we were taking a group selfie. We sense that we are performing, but we disappear at this end.

       Lithuania is busy now. It is wet there too.  

Three people here have not moved from their position at the front since I've been here. It feels like they are waiting for someone.

On our side a woman in a red velvet dress with a black umbrella pirouettes and curtseys while on her way into North Earl Street.

A seagull sits atop the portal.

...it enacts a useful resistance to a pervasive trend in tech ideology to operate inter-planetarily, agelessly, and it ends up doing something simple – it enables eye-contact.

Present Tense is an article series aimed at uncovering perspectives and opinions from experts in their respective fields on the key issues/opportunities facing Ireland's built environment. For all enquiries and potential contributors, please contact ciaran.brady@type.ie.

Present Tense is supported by the Arts Council through the Arts Grant Funding Award 2025.

References

  1. Benediktas Gylys, quoted on www.portals.org, [https://www.portals.org/history, https://dublin.ie/live/life-in-dublin/european-capital-of-smart-tourism/portal-art-installation/].
  2. Indeed, after the video feed has cycled through all participating cities it shows a ‘blue marble’ style view of the Earth from space.
  3. Damisch, Skyline: The Narcissistic City, (USA: Stanford University Press, 2002) p.12.
  4. A veduta is a typically large, highly-detailed perspective drawing or painting of a cityscape.

Contributors

Felix Hunter Green

Felix Hunter Green is Exhibitions and Publications Manager at the Irish Architecture Foundation. While at the IAF, he has produced and managed exhibitions such as Housing Unlocked (2022/23) and The Reason of Towns (2024/25). He holds a PhD in Cultural Studies from the Edinburgh School of Architecture and Landscape Architecture where his research focused on immersive technologies and ethics in spatial design. He continues to research and write in the area.

Related articles

From many places together in one. Learning and sharing.

Kristýna Korčáková
Present Tense
Kristýna Korčáková
Ciarán Brady

Interdisciplinary gatherings are rare, yet extremely useful because they allow people from various fields to meet, exchange information, influence each other's point of view, and to learn from one another in a way which is unique, unpredictable, and dependent upon the nature of participants field of discipline.

For various reasons, art and design-specific interdisciplinary gatherings seldom occur. Firstly, artistic occupations are generally quite competitive, so may prove reticent to share their processes. It is unfortunate as I firmly believe the more artists that one surrounds oneself with, the more one can explore their own process, even more so when it comes to an international gathering of artists and designers who would not otherwise meet.

Secondly, artistic communities are usually formed by a group of people interested in the same form of art, which is certainly beneficial when it comes to improving one’s technique. Nonetheless, learning from someone who is focused on a different discipline, thus confronting an unexpected perspective, is extremely useful. For instance, a painter and a fashion designer are both interested in colours: comparing their approaches can be eye-opening and thought-provoking for both. Being so rare, when people from various countries, disciplines, and professions do meet it is unforgettable and extremely enriching.

One such opportunity is MEDS, ‘‘Meeting of Design Students’, an annual international event that unites creative students from different fields together with practising professionals to share knowledge and skills and form meaningful connections through collaboration the medium of hands-on innovative projects.

A platform for creative and cultural exchange

MEDS is an international, non-profit, two-week event. Although adored by many international students, it is usually only through word of mouth that one gets to hear about it. This article is intended to raise awareness of this event, as it is a unique opportunity providing a wonderful and enriching experience both for students and young professionals alike to learn new skills and meet like-minded people. MEDS brings together students from various creative fields as well as professional practitioners to share knowledge and skills – “It promotes design’s positive societal impact, fosters interdisciplinary collaboration, and offers designers a platform to build connections, unlock potential and apply their talents outside the faculty” [1].

MEDS began in 2010 and has been held almost every year since. It has been hosted in a different country every year: Ljubljana, Slovenia in 2012, Dublin two years after, and Zaragoza, Spain in 2022. The event usually spans two weeks in August and gathers around 150 participants from all over the world.

To attend, one has to fill out an application form and complete a creative task. If selected, you become a member of a ‘national team’ including about 10 people from each particular country. Every participant chooses one of the proposed projects and spends two weeks working on it. The philosophy of MEDS rejects any hierarchy and so the tutors, who are open-minded professionals volunteering their time, and the participants develop and shape the project outcome together.

MEDS. Image Credit: Jan von der Heyde

Projects / Workshops

This year’s Meds revolved around Rijeka, the ‘City of Textures’. All projects were typically hands-on, site-specific, and responded to the city and its context.

For instance, a project called ‘Urban Outf***ers’ led by Iva Mandurić, Vili Rakita, and Lea Mioković was an opportunity to design one’s outfit, a personal urban equipment, a public space survival kit to inspire and possibly shape one’s environment as soon as it’s taken off and left in public space. Something that was originally personal and individualistic suddenly became a part of public space to encourage interaction.

Anyone with a project in mind can become a tutor. A project called ‘Fialaigh’ (a veil, screen, or cover) was led by three TU Dublin graduates. All three, Christan Grange, Stuart Medcalf, and Shane Bannigan, studied architecture at Technological University Dublin and came to Rijeka to guide a project that was focusing on ‘themes of vacancy, occupation, value, and ephemerality, using spatial installation and film and the interface between them to interpret, capture, express, and let emerge narratives in our work’, as the tutors put it.

MEDS. Image Credit: Jan von der Heyde

Had one wished for a building and construction-related project, one could have chosen from at least two options. The ‘Black Thought’ project proposed by designer Çisem Nur Yıldırım and the practising, Barcelona-based architect Alberto Collet involved building a sustainable wooden pavilion inspired by the Japanese technique Shou Sugi Ban. The other option offered rammed earth construction and tile production linked to themes of migration.

‘Plivatri’ and ‘Rječina’ were projects that designed public space interventions including a floating wooden platform for about eight people to hang out on, and pieces of public furniture made of scraps found on a trash pile for people to sit, share, and interact. Two of the tutors for ‘Plivatri’, Leda and Ahmad, met during MEDS workshop in Poland in 2021. Leda is a Cypriot designer based in the Netherlands, and Ahmad is a Lebanese architect and urban designer with experience across Europe and the Middle East. Leda later met Stephanie (a Romanian industrial designer) during their studies in Eindhoven. All three are passionate about alternative paths and collaboration across different disciplines and therefore teamed up as tutors.

MEDS. Image Credit: Jan von der Heyde

Last but not least, three Warsaw Polytechnic students were the tutors of the ‘Pop Of Colour’ project this year. Although Mateusz, one of the trio, has just finished a Bachelor’s in Architecture, he is a graffiti artist himself. Inspired by numerous murals all over Rijeka as well as its industrial heritage and sea-side views, the task was to co-design and paint a mural on one of the walls of the local school gym, make a few pieces of simple furniture, and design a few playground games. The playground and gym remained open during the day allowing local children to pop in and observe the work in progress.

The MEDS community firmly believes in involvement with local communities, and therefore organises guest lectures to foster the connection between international students and the whole community. From friendships, collaborations, and professional networks, connections built at MEDS last long after the event ends.

MEDS. Image Credit: Mateusz Zawadzki

Living the MEDS experience

MEDS is a purely student organisation run by students, recent graduates, and young professionals (once participants themselves) who make the event happen year by year, advocating for this broader, collaborative approach. The whole event is organised by a different national team every year and is heavily reliant on various sponsors. Accommodation is usually simple; participants and tutors stayed in the local school in Rijeka. Surroundings are different every year, but enthusiasm, curiosity, and creative energy remain. As places at MEDS are limited, there is luckily a very similar organisation called EASA (European Architecture Students´ Assembly). Following the same principles, it is mostly attended by architecture students however. MEDS is an international multidisciplinary event for art, design, and architecture students as well as practising artists, designers, and architects to broaden their skills and develop creative ideas.

Above all, it is a wonderful opportunity to establish long-lasting connections between people, disciplines, and cultures in a cross-disciplinary, collaborative environment..

20/10/2025
Present Tense

Interdisciplinary gatherings, and particularly those of an artistic nature, offer a great opportunity to learn in unpredictable ways by bringing together creatives from diverse fields. In this article, Kristýna Korčáková explores how the ‘MEDS’ programme provides this chance.

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Writing people back into Ireland’s built environment

Marley Cahill
Present Tense
Marley Cahill
Ciarán Brady

Yet in Ireland today, the built environment is too often defined by crisis; housing shortages, vulture funds, stalled planning, delayed public infrastructure, and sprawling suburbs with inadequate public transport. Across these challenges, one pattern is consistent - people’s needs have been systematically sidelined in favour of economics. This raises two critical questions; how did people become invisible in planning, and how has this eroded public trust?

To contextualise this argument through a recent controversy, the proposed redevelopment of Sheriff Street has been presented as a scheme designed to ‘regenerate the area’ and tackle underdevelopment. Yet, Rainbow Park, a green space in the heart of Sheriff Street, remains untouched despite long-standing calls from residents to transform it into a vibrant hub. According to Mark Fay, chairperson of the North Wall Community Association, residents were also blindsided by the announcement, revealing how little meaningful consultation took place.

Image Credit: Photograph of tents being used by asylum-seekers on Mount Street, Dublin 2023 by Arthur Carron.

Urban theorist David Harvey has argued that regeneration often masks gentrification, where the well-being of current residents is sacrificed to increase property values. The office blocks and luxury apartments planned for Sheriff Street are designed for people largely ‘unindigenous’ to the neighbourhood, while those already living there risk cultural erasure. This is part of a larger pattern of gentrification dressed as renewal, sanitising inequality rather than addressing it.

So how might architectural practice move away from this cycle and begin to approach the built environment in a genuinely democratic way?

Public consultation has been offered as a solution, but in practice often amounts to little more than a box-ticking exercise. Public forums tend to come late in the design process, when decisions have already been made, leaving residents feeling duped. In order to truly facilitate democratic design, communities must be involved from the very beginning, when needs and opportunities are first identified. This must then be followed by genuine co-authorship, where residents have a real stake in shaping outcomes. And even this is not enough if architects and planners fail to develop empathy for the people behind the feedback.

This is where the act of ‘writing people back into design’ becomes important. ‘Fictional Narrative Writing’ is a methodology that I have developed which merges writing, storytelling, and narrative empathy, helping designers to integrate people and identities into their work. This involves creating characters and scenarios drawn from what is learned in the early stages of design development, and then designing through their eyes. Imagine Susan, aged forty-six, recovering from a hip replacement, needing to move comfortably through a building or public space. Or Steven, aged sixteen, with little money and nowhere safe to gather with friends. How might a street, square, or public building serve both of them? By imagining these lived experiences, architects are forced to consider how spaces perform for different people, ensuring that those consulted at the start are not only listened to, but remain present and visible in every stage of design.

By embedding empathy in practice, designers begin to understand diverse people’s needs, desires, and vulnerabilities, while the public sees themselves reflected in the design process. This mutual recognition rebuilds trust, transforming the built environment from a top-down imposition into a shared project of social life.

Image Credit: An excerpt from ‘Storytelling Unfolds’, a research project into ‘Fictional Narrative Writing’ by Marley Cahill, 2025.

Above all, this methodology requires us to acknowledge that architecture is never neutral. Every design decision is a social, and therefore political, decision. This is not a plea for grand gestures, or expensive experiments. Often, small interventions can transform how a space is experienced. A family-friendly bathroom that gives independence to children. A sheltered bench that restores dignity to those waiting for the bus. Free, accessible indoor spaces that provide refuge to teenagers who have nowhere else to go. Inclusive facilities that allow people to exist without fear of scrutiny. These are not luxuries. They are the basics of a society that values its citizens.

Ireland is at a crossroads. The choices we make now will determine whether the built environment continues to alienate, or whether it begins to reconnect people, and foster a sense of community. We can persist with Tetris-block developments dictated by developer economics, or we can restore architecture’s social purpose. The shift will not come overnight, nor will it come through tokenistic frameworks. It requires a change of mindset, to see people not as passive recipients but as co-authors of the places they inhabit. It requires putting dignity and a sense of belonging on equal terms with cost and efficiency. It required introducing empathy as a design tool.

If we succeed, trust can be rebuilt. Our cities and towns can become places of pride rather than disillusionment, and the phrase ‘built environment’ can return to its true meaning: the collective spaces where people live - and live well.

It is time to write people, community, and democracy back into Ireland’s built environment.

15/9/2025
Present Tense

The built environment is defined by Oxford Languages as ‘man-made structures, features, and facilities viewed collectively as an environment in which people live and work’. Looking beyond the sexism, naïve assumptions of inclusivity, and the capitalist emphasis on perpetual labour engrained in this definition, two words stand out: ‘people’ and ‘live’. I highlight these words as a reminder of the purpose of the built environment, and for whom it exists. The built environment should be a proactive space that empowers people to live a comfortable, functional, and democratic life.

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A collision in the field of architecture

Kristyna Korcakova
Present Tense
Kristyna Korcakova
Ciarán Brady

There are two ways to look at the collision of one's beliefs having pursued an architectural degree, and starting one's first job in architecture. A collision between one's assumptions and reality may not be the nicest experience, yet it can be truly valuable. Such collision, as long as either of the two doesn't change, is inevitable. Such a collision between an architecture graduate's thoughts, and the reality of working in a practice can have positives and negatives – but such an occasionally uncomfortable thing can be beneficial, and in fact broaden a graduate's skillset.

When the two worlds collide

Architecture is mainly taught through a five-year course. Students optionally, and quite often, take ‘a year out’ between third and fourth year to (most often) work in architectural practice, which is likely to be their first long-term and intense experience with architecture as a career. As long as architecture is taught in the manner it is, the collision between a student's assumptions and beliefs, and their real-world priorities is almost inevitable.

Such a collision creates an opportunity to question their real-world priorities, and might possibly lead to their improvement, or at least understanding of their role in practice. This can make following their principles easy, intentional, and sensible. However, such collision can, in reality, prove an obstacle – when the theory and the practice don't align, the theory can often feel like a waste of time. This should, in turn, be an incentive to challenge the theory or even practice, so that students and graduates would feel more familiar with life after graduation – if familiarity is considered the only ‘right’ way to be prepared.

Collision as a benefit and an opportunity

Collision between one's assumptions, beliefs, and priorities, and with every-day architectural practice is inevitable due to the nature of how architecture is sometimes taught. In college, one goes through years of working on various projects in theory to learn how to think when it comes to creating space. For instance, one is expected to pay attention to how the space feels, how it gets constructed and used, about its environmental impact, and last but not least, what it looks like.

Nonetheless, designing in an architectural studio seems to be rarely led by these criteria, although they are hopefully the ultimate goal. For example, affordability, practicality, and buildability most often seem to be more important than aesthetics, comfort, and innovation.

Aesthetics is invariably resolved by manufacturers producing a tested list of windows and doors, bricks, kitchen cabinets, and roof tiles to choose from, which are generally considered aesthetically pleasing, but most importantly buildable. They are mostly prefabricated and rely on certification, and a builder’s familiarity with them. This in turn ensures that they are the most affordable option, a priority – particularly in housing. An attempt to use bespoke windows, with a particular aesthetic in mind, will prove pointless due to the cost of production, testing, and certification. This naturally leads to a question as to whether one can design and construct a thoughtful building whilst almost entirely using prefabricated products. More pertinently, a graduate may wonder whether one can aspire to design aesthetically pleasing buildings at all – these may begin to feel like the naïve remain of the college experience that fades away with time?

Comfort has been (allegedly) defined by minimum sizes of houses and apartments, along with sizing bedrooms, storage spaces, living spaces, balconies, and terraces through housing guidelines – along with often-used typical details of construction elements such as precast concrete floor slabs, or particularly timber frame panels. In this instance, it feels as if there is no need for another Le Corbusier´s ‘Modulor’ studied in the college environment. Here, one was encouraged to re-think what has been established to understand it, and to aspire to improve upon it. Indeed, the fact that something has long been constructed in a certain manner does not mean it is being built in the right way – so how can one be sure that the prescribed and recommended design is ideal, if one is not encouraged to question it?

Innovative solutions are imprisoned between building regulations and cost requirements that are often non-negotiable. One can either view them as a challenge or as a barrier, and given architecture's role in tackling various societal issues and in making our environment a better place, it feels best to see them as a challenge.

In truth, the collision between a freshly college-influenced mind and the architectural world poses several questions which could lead to an improvement of the real-world rules by which we construct spaces, an improvement rooted in not accepting reality as it is. In other words, I believe perceiving all the limitations as a challenge rather than as a barrier is the best way in which to improve our built environment.

Collision as an incentive

Nonetheless, the collision between architectural theory and architectural practice can also be viewed as a wrinkle that needs to be ironed out of a graduate. Resolving this discrepancy can be performed by changing the means by which architecture is taught, by establishing fewer rules, and by making both theory and practice more intertwined.

Architectural courses should enhance one's creative and problem-solving skills, as well as one´s interest in new solutions and techniques. However, in practice affordability and practicality often prove more important than aesthetics and innovation precisely because they ensure people have a roof over their head, and the safety provided by that essentially offers comfort. It can often feel as if there is no use in pursuing one´s creative skills and innovative thinking, as building regulations and design manuals have already tackled various scenarios. In this reality, architectural courses should perhaps be more reflective of the real work environment, and the philosophy of practice.

This collision could be avoided by changing the way architecture is taught. If theory were more like everyday practice, graduates would be provided with a more realistic view of what a career in architecture will be like. In principle, this would allow a student make a more informed decision as to whether a career in architecture is what they aspire to.

Collision as a way to improve

This collision is a good thing because it creates potential for improvement, and disillusion can encourage one to discover a different way to make use of one's skills. It creates space for questioning, understanding, and possibly improving architectural practice and, in turn, our environment – rather than choosing to resign oneself to an inevitability.

26/5/2025
Present Tense

In this article Kristyna Korcakova discusses the preparation education provides architectural graduates, and explores whether this is the most accurate preparation for architecture in practice.

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